Jeux Massivement Multi Joueurs /Média Communautaire

Citation d'un extrait de Média sans Audience sur rhizome.org - Erik Kluitenberg (trouvé via la trouvaille d'Isabelle Vodjdani sur CopyLeft:FonctionPhatique)


Socialised Media

Media used in the context of a specified social group or in a specific regional context, are best described as "community media". Common forms of community media that belong to a geographically situated community are community-radio and -television. The use of the internet in a geographically situated community is mostly referred to as community networking. Community networking has become very popular in the US, but also has some importance in Europe.

Special interest communities are usually organised around a topic, a theme, or a shared interest. They are essentially translocal in nature, hooking up local interest groups or even shattered individuals, who can be dispersed over different regions and countries.

Networked communications can be highly beneficial for the process of community building and for strengthening the cohesion of such communities. It is obvious that translocal (special-interest) communities benefit most from networked communication, since it offers a low-cost and fairly effective means to stay in touch and exchange ideas. But the high degree of audience feedback, and peer to peer interaction also makes networked communication technology an invaluable tool for social interaction within a geographically situated community.

Typical forms of networked communication are the newsgroups that emerged from Usenet, text-based foraÊ where people exchange ideas and opinions about the topic of the newsgroup. MUDs & MOOs, or generically on-line multi-user environments, where people can interact directly on-line in a communications environment. MUDs and MOOs started out as text-environments and became popular as role playing environments, but they have become visual and subsequently also integrated live speech and 3D environments that can be navigated in a more visceral way than the point and click navigation of traditional web pages. Multi-user environments enhance the feeling of sharing a communications space with others. The mode of interaction has to be active, otherwise it doesn't work.

Another important aspect of socialised media are the collaborative networks that have emerged as a result of these low-cost translocal communication tools. Especially e-mail has helped tremendously in this regard. Mailing lists are easy to set up and can help to distribute information evenly and effectively to a very large base of subscribers, while offering each subscriber also the opportunity to react to the sender as well as to the whole list. "Audience" feedback here is immediate, distributed and non-hierarchical. It is far removed from the letter to the editor that most likely never makes it through the editorial filters. The practices of micro media in the arts and net.casting have benefited enormously from the availability of mailing lists such as Syndicate, Xchange, nettime, Nice, and others, and have been tools to establish co-operation, a sense of community and a discourse that is more open than what any print magazine would have been able to support.

Conversations

Il y a quelques temps, j'avais envisagé l'idée de coupler un Wiki et un Moo ;-) Les pièces auraient été des pages du Wiki. Cela aurait permis de coupler l'aspect synchrone d'un MOO avec l'asynchronisme d'un Wiki. -- Serge Stinckwich

Qui pourrait définir le Moo avant de créer un Mot Wiki comme Wiki Moo?. Toi Serge :)) -- Christophe Ducamp

MOO = Mud Orienté Objet? ... soit Multi User Dungeon Object Oriented?. Le premier système de MOO fut Lambda Moo développé par Pavel Curtis au Xerox Parc? à Palo Alto?. Il a même existé un MOO sur crao il y a bien longtemps ... mais à l'époque, Crao s'appellait Amber Lab?. -- Arnaud Fontaine

Ah oui? et ce MOO a disparu ? -- Serge Stinckwich

Arnaud et Serge avant d'ouvrir plein de nouvelles pages concept sur le Mud Orienté Objet? seriez-vous prêt à nous éclairer sur une définition du Mud ? -- Christophe Ducamp

Non, il est toujours bien vivant, bien qu'il ait passé son heure de gloire. -- Marjorie Luzet


Refactorisez Moi? Category Jeu Logiciel Social Category Logiciel Social audience Réseaux De Personnes

Dernière modification le dimanche 21 septembre 2003 21:18:30

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